After going over a few ideas and getting some super helpful feedback from the community, I'm excited to share that I'm now officially working on v2.0.
Each time I get to work on this version, I'll be sharing with you all the progress I make right here, so if you're curious just follow my page, get comfortable and enjoy the updates.
Day #1
Today I didn't have too much time but I insisted to get at least one thing done, and that thing is ammo limitation mechanic. This mechanic basically consisted of 2 things I implemented in the game:
Ammo Bar
Ammo Pack Pickups
The work on this didn't take too long since the way the ammo bar works is pretty similar to the health bar. Anyway, as simple as it was, I think this already adds an interesting challenge to the game. After all, every shot counts!
Day #2
Seems like today I had a bit more time so I decided to focus on adding some of the stuff I didn't have enough time for during the jam itself. Here's what I got done:
Ammo Spawning
Player Controls UI
Platform can be reached by jumping through bottom
Shooting constantly by holding down the shooting button
Screen shake when asteroid hits the surface
*Thank you KANAMedia for suggesting item 3 and 4. It's a simple solution with a very significant impact to gameplay!
I think the work rhythm today was really good. Didn't come across anything too complicated and I was happy to get so many things out of the way. I'm super excited for the next time I have a moment to work on this project because more new and cool mechanics are on the way :)
Day #3
Today I felt like adding a bit more touch ups to enemy as well as work on a new mechanics:
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