Dev Log - Entry #5
Plan
Today I managed to squeeze in a bit of work time on the game so I wanted to focus on something that wouldn't take too long to implement. I had this idea of adding breakable obstacles so I got started with something simple.
Progress
For the breakable object I added a script to hold the health variable indicating how many hits it takes to destroy the object. I then added an on trigger collision to check if the object is hit by the fist so I can deduct 1 point of health from the variable. I managed to get this basic functionality (without animations yet) but I ended up finding an animation bug between the box and the switch opening a door. I didn't have time to fix it so I just wrote it down as a bug so I can get back to it on a later day.
Punchy Adventures
Solve puzzles to save the one you hold dear, using your wits and the ability to punch like a tomato!
Status | In development |
Author | shuffle8 |
More posts
- Dev Log - Entry #12Feb 11, 2023
- Dev Log - Entry #11Jan 24, 2023
- Dev Log - Entry #10Jan 12, 2023
- Dev Log - Entry #9Dec 31, 2022
- Dev Log - Entry #8Nov 20, 2022
- Dev Log - Entry #7Nov 12, 2022
- Dev Log - Entry #6Nov 11, 2022
- Dev Log - Entry #4Nov 01, 2022
- Dev Log - Entry #3Oct 30, 2022
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