Dev Log - Entry #7
The Plan
Today I wanted to continue working on the Elemental Prism mechanic so that's what I did with all the time I had.
Progress
I started my day doing some cleanup related to the way the fist element type is managed so it's much easier to control the effects of the Elemental Prism from the inspector inside Unity. I then moved on to ensure that whichever element the object is given, it receives all the appropriate attributes. That also included adding an 'off' option just in case it needs to start as disabled until it's being turned on by a switch or something like that. Just making sure I have a good foundation.
With the time I had left I managed to add some auto-movement functionality to the prism. I made sure to control this option through the inspector as well so it doesn't get too complicated setting this option up in case I need it for some levels.
There's still some work to be done here for the Prism but I feel good about putting the time to make sure it's done right because it will be one of the main mechanics I intend to demonstrate throughout the MVP phase of the game. Hopefully people will enjoy it :)
Punchy Adventures
Solve puzzles to save the one you hold dear, using your wits and the ability to punch like a tomato!
Status | In development |
Author | shuffle8 |
More posts
- Dev Log - Entry #12Feb 11, 2023
- Dev Log - Entry #11Jan 24, 2023
- Dev Log - Entry #10Jan 12, 2023
- Dev Log - Entry #9Dec 31, 2022
- Dev Log - Entry #8Nov 20, 2022
- Dev Log - Entry #6Nov 11, 2022
- Dev Log - Entry #5Nov 07, 2022
- Dev Log - Entry #4Nov 01, 2022
- Dev Log - Entry #3Oct 30, 2022
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