Dev Log - Entry #8
The Plan
Today is actually a sum-up of a few days in which I had time here and there for some fine-tuning and a couple of additions. Nonetheless, my aim was to get some of the base functionality ready just so I can already see how the fist would work in different situations.
Progress
So other than making the prism look different based on the behavior, I also made sure to separate each prism into its own prefab so I can easily manage each functionality without over-cluttering the inspector with properties.
Other than that I continued working on the dragging mechanism which still seems unfinished. I didn't want to dwell on that too much though so I decided to move on for now and actually get things working with the elemental punching idea.
Sooo.. I went back to the pile of rocks I made before and I simply added a condition that checks if the fist has been given the corresponding element type before making it take damage. I'm still not focusing on design so for now I'm settling on a simple sprite color change to help me differentiate between the element types.
Punchy Adventures
Solve puzzles to save the one you hold dear, using your wits and the ability to punch like a tomato!
Status | In development |
Author | shuffle8 |
More posts
- Dev Log - Entry #12Feb 11, 2023
- Dev Log - Entry #11Jan 24, 2023
- Dev Log - Entry #10Jan 12, 2023
- Dev Log - Entry #9Dec 31, 2022
- Dev Log - Entry #7Nov 12, 2022
- Dev Log - Entry #6Nov 11, 2022
- Dev Log - Entry #5Nov 07, 2022
- Dev Log - Entry #4Nov 01, 2022
- Dev Log - Entry #3Oct 30, 2022
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